


For example if you only cut the damage to 75%, rather than 50%, you would get equal sustained dps of 500, and higher in-the-moment dps of 1500. If you halve damage but double rate of fire, it becomes 500/1.5 (mag lasts for 0.5, 1.0 reload) = 333 sustained dps!ĭO bear in mind that results will vary if the stat trade-off isn't a direct 1%-1%. This means you do 1000 dps over every 2 seconds, so 1000/2 = 500 sustained dps. Yes your dps in any given second while SHOOTING is the same, but you have more periods of downtime reloading so your overall average dps is lower.Įxample: 1000 dps, your mag only lasts for 1 second, your reload time is 1 second. For example: If you double rate of fire but halve damage, you may think that you have kept the same dps. If you trade-off stats then the calculations are a bit more complicated. Rate of fire, mag size, and reload speed will all provide a boost in dps but not as high as flat damage DPS listing ingame is skewed, stuff like accuracy and stability increases the value even though it doesn't strictly increase DPS, only makes it easier to hit enemies with that dps.įlat damage will provide the biggest boost Im open to all questions, suggestions and comments. I'm a fairly knowledgeable player of the division, but i still like to get outside opinions, with that said i have Vector 45 ACP as my main dps gun atm, it currently has 142,239 DPS with 10.4K DMG, i'm not certain if i should drop the mag size and rate of fire in turn dropping the DPS, to increase my actual DMG of the weapon to 11.6K.
